Jumat, 26 Maret 2010

[Z260.Ebook] Ebook Free Directx 9 User Interfaces: Design And Implementation (Wordware Game Developer's Library), by Alan Thorn

Ebook Free Directx 9 User Interfaces: Design And Implementation (Wordware Game Developer's Library), by Alan Thorn

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Directx 9 User Interfaces: Design And Implementation (Wordware Game Developer's Library), by Alan Thorn

Directx 9 User Interfaces: Design And Implementation (Wordware Game Developer's Library), by Alan Thorn



Directx 9 User Interfaces: Design And Implementation (Wordware Game Developer's Library), by Alan Thorn

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Directx 9 User Interfaces: Design And Implementation (Wordware Game Developer's Library), by Alan Thorn

Companion CD included with Paint Shop Pro 8 evaluation edition! Interfaces strongly affect how an application or game is received by a user, no matter which cutting-edge features it may boast. This unique book presents a comprehensive solution for creating good interfaces using the latest version of DirectX. This involves building an interface library from the ground up. Divided into three sections, the book discusses the foundations of interface design, the construction of a feature-rich interface library, and the creation of a fully functional media player in DirectShow.

  • Sales Rank: #1761001 in Books
  • Brand: Brand: Jones n Bartlett Learning
  • Published on: 2004-01-31
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.75" h x 6.00" w x 1.00" l, 1.22 pounds
  • Binding: Paperback
  • 354 pages
Features
  • Used Book in Good Condition

About the Author
Alan Thorn is an experienced and well-traveled freelance developer living in London. He frequently fulfills the roles of programmer, graphic artist, writer, and special effects expert as he delivers creative solutions to numerous clients worldwide. This is his first book with Wordware.

Most helpful customer reviews

0 of 0 people found the following review helpful.
RE: Good job at teaching GUI, but code is bad
By sKOtoMAs
is it that the code is bad or that the author/publisher is exceptional?
with the realization that the code in this title is not production ready
came the idea that maybe the _correct_ way to teach a technology is
to use just enough 'information hiding' to motivate the reader to have
a deeper understanding of what is being said (instead of forwarding
a prepared solution)

0 of 0 people found the following review helpful.
Four Stars
By William McColl
great book

5 of 6 people found the following review helpful.
Good job at teaching GUI, but code is bad
By Jason Wood
First off, the book is good at learning how to design a GUI. It goes over all of the necessary information that will let you create a functional GUI.

However, there are problems with this book that others have stated. The code in the book and the code on the CD are VERY different. What you see in the book (screen shots of the examples) is not what you see on your screen when you run the code (the graphics used are very different too). This makes trying to learn some things very hard as you can't look at the code in the book and compare to it the code on the CD. If you have a question about how or why the code is doing something, a lot of the times, the answer is not in the book because the code is different.

There is also errors with the code on the CD. It compiles and runs, but the textures do not display correctly (they seem to have some wierd scaling going on). A 100x50 texture will not display as 100x50 on your screen using the code in the book, and there is no explaination in the book on how to draw the textures to their scale.

The best way to use this book is to use it as a guide to design your own GUI in your own graphics engine. Just using the UI code provided by the book is not something I would recommend.

See all 12 customer reviews...

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